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| Role | Deep Tech Used | Industry | Potential Vector | Potential Vector Benefit |
|---|---|---|---|---|
| CEO
CMO |
VR/AR Technology | Media-Entertainment and Gaming | User Experience | 45% |
Creating immersive virtual reality (VR) games enhances player engagement by providing more immersive and interactive experiences. VR technology transports players into virtual worlds to interact with the environment and characters, increasing immersion and emotional connection. This approach takes gaming to a new level, offering unique and captivating experiences for players.
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